|
1. CREATIVITY AND EXPRESSION
Students:
a.
apply existing knowledge to generate new ideas, products, or
processes.
b.
create original works as a
means of personal or group expression.
c.
use models and simulations
to explore complex systems and issues.
d.
identify trends and
forecast possibilities.
|
·
Students
know how to plan, organize,
develop and orchestrate presentation of a multimedia slide show that
communicates information and ideas to classmates (and possibly to family
members and others)
|
|
2.
COMMUNICATION
AND COLLABORATION
Students:
a.
interact, collaborate, and publish with peers, experts or others
employing a variety of digital environments and media.
b.
communicate information and ideas effectively to multiple
audiences using a variety of media and formats.
c.
develop cultural
understanding and global awareness by engaging with learners of other
cultures.
d.
contribute to project teams
to produce original works or solve problems.
|
-
Students
know how to safely and
securely use telecommunications tools to read,
send, or post electronic messages to peers, experts, and family
members
-
Students independently know how
to use a variety of media to
gather information and ideas relevant to curriculum, accurately summarize
and illustrate the material and effectively present the final information using a variety of media
|
|
3.
RESEARCH AND INFORMATION FLUENCY
Students:
a.
plan strategies to guide inquiry.
b.
locate, organize, analyze, evaluate, synthesize, and ethically
use information from a variety of sources and media.
c.
evaluate and select information sources and digital tools based
on the appropriateness to specific tasks.
d.
process data and report
results.
|
·
Students
know how to apply appropriate steps independently to access technology
resources such as CD-ROMS (reference or educational software) and
Web-based search engines to locate information on assigned topics in the
curriculum
·
Students
independently know how to use
existing common databases (e.g. library catalogs, online archives,
electronic dictionaries, encyclopedias) to
locate, sort, and interpret information on assigned topics in the
curriculum.
·
Students
provide a logical rationale
for choosing one type of hardware or software over another for
completing a specific assigned task.
|
|
4. CRITICAL THINKING, PROBLEM-SOLVING
& DECISION-MAKING
Students:
a.
identify and define authentic problems and significant questions
for investigation.
b.
plan and manage activities to develop a solution or complete a
project.
c.
collect and analyze data to identify solutions and/or make
informed decisions.
d.
use multiple processes and
diverse perspectives to explore alternative solutions.
|
·
Students
know how to use technology
resources to access information that can assist them in making
informed decisions about everyday matters (e.g. which movie to see,
time and location of entertainment, what product to buy, how to build
a kite).
-
Students identify a
strategy for solving a problem or completing a task by applying
information generated using technology tools and resources.
|
|
5.
DIGITAL CITIZENSHIP
Students:
a.
advocate and practice safe, legal, and responsible use of
information and technology.
b.
exhibit a positive attitude toward using technology that supports
collaboration, learning, and productivity.
c.
demonstrate personal responsibility for lifelong learning.
d.
exhibit leadership for
digital citizenship.
|
-
Students
discuss advantages and
disadvantages of use of technology, and understand
how lack of access to technology can affect a person’s access to
information, learning opportunities, and future job prospects.
·
Students
describe consequences of
irresponsible use of technology resources at home and at school.
·
Students
identify places in the
community where one can access technology
|
|
6.
TECHNOLOGY OPERATIONS AND CONCEPTS
Students:
a.
understand and use technology systems.
b.
select and use applications effectively and productively.
c.
troubleshoot systems and applications.
d.
transfer current knowledge to learning of new technologies.
|
·
Students
identify characteristics that
describe input devices and output devices and name
some devices that can provide input and output devices.
·
Students
accurately identify common
uses of technology found in the daily life (at home and in the
community).
·
Students
recognize functions
represented by symbols and icons commonly found in the drawing toolbars
of application programs (e.g. arrange, select, rotate, text box, Word
Art, insert clip art, insert picture, line, rectangle, shapes, lines,
line style. Font color, line color, and fill color).
·
Students
know how to use correct
sitting, hand, and arm positions and fingering to type
and edit a brief story or message employing the full alphabetical
keyboard.
·
Students
describe how to properly care
for and use the computer system hardware, software, peripherals, and
storage media.
·
Students
identify software for
graphing as a way to gather, organize, and display numerical
information; multimedia as a way to organize information and/or
illustrate it in a presentation (e.g. draw and label a picture, type and
illustrate a story or report, create a simple slide show); and access
age-appropriate multimedia dictionaries and encyclopedias as resources
for gathering information.
-
Students
identify characteristics of
computers that support multimedia (e.g. letters, sound, pictures, video)
and the technology through which these are produced and displayed
|