Meeting the NETS*S
Guidelines for Integrating Technology Grades 3 - 5

Grade 3 Technology Standards

NETS*S Standards

Potential Learning Outcomes
Upon completion of fourth grade,

1. CREATIVITY AND EXPRESSION

Students:

a.        apply existing knowledge to generate new ideas, products, or processes.

b.       create original works as a means of personal or group expression.

c.        use models and simulations to explore complex systems and issues.

d.       identify trends and forecast possibilities.

·   Students know how to plan, organize, develop and orchestrate presentation of a multimedia slide show that communicates information and ideas to classmates (and possibly to family members and others)

2. COMMUNICATION AND COLLABORATION

Students:

a.        interact, collaborate, and publish with peers, experts or others employing a variety of digital environments and media.

b.       communicate information and ideas effectively to multiple audiences using a variety of media and formats.

c.        develop cultural understanding and global awareness by engaging with learners of other cultures.

d.       contribute to project teams to produce original works or solve problems.

- Students know how to safely and securely use telecommunications tools to read, send, or post electronic messages to peers, experts, and family members

- Students independently know how to use a variety of media to gather information and ideas relevant to curriculum, accurately summarize and illustrate the material and effectively present the final information using a variety of media

3. RESEARCH AND INFORMATION FLUENCY

Students:  

a.        plan strategies to guide inquiry.

b.       locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.

c.        evaluate and select information sources and digital tools based on the appropriateness to specific tasks.

d.       process data and report results.

·  Students know how to apply appropriate steps independently to access technology resources such as CD-ROMS (reference or educational software) and Web-based search engines to locate information on assigned topics in the curriculum

·  Students independently know how to use existing common databases (e.g. library catalogs, online archives, electronic dictionaries, encyclopedias) to locate, sort, and interpret information on assigned topics in the curriculum.

·  Students provide a logical rationale for choosing one type of hardware or software over another for completing a specific assigned task.

4. CRITICAL THINKING, PROBLEM-SOLVING & DECISION-MAKING

Students:

a.        identify and define authentic problems and significant questions for investigation.

b.       plan and manage activities to develop a solution or complete a project.

c.        collect and analyze data to identify solutions and/or make informed decisions.

d.       use multiple processes and diverse perspectives to explore alternative solutions.

·  Students know how to use technology resources to access information that can assist them in making informed decisions about everyday matters (e.g. which movie to see, time and location of entertainment, what product to buy, how to build a kite).

- Students identify a strategy for solving a problem or completing a task by applying information generated using technology tools and resources.

 

5.  DIGITAL CITIZENSHIP

Students:

a.        advocate and practice safe, legal, and responsible use of information and technology.

b.       exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.

c.        demonstrate personal responsibility for lifelong learning.

d.       exhibit leadership for digital citizenship.

  - Students discuss advantages and disadvantages of use of technology, and understand how lack of access to technology can affect a person’s access to information, learning opportunities, and future job prospects.

·  Students describe consequences of irresponsible use of technology resources at home and at school.

·  Students identify places in the community where one can access technology

 

6. TECHNOLOGY OPERATIONS AND CONCEPTS

Students:

a.        understand and use technology systems.

b.       select and use applications effectively and productively.

c.        troubleshoot systems and applications.

d.       transfer current knowledge to learning of new technologies.

 

 

 

 

 

 

 

·  Students identify characteristics that describe input devices and output devices and name some devices that can provide input and output devices.

·  Students accurately identify common uses of technology found in the daily life (at home and in the community).

·  Students recognize functions represented by symbols and icons commonly found in the drawing toolbars of application programs (e.g. arrange, select, rotate, text box, Word Art, insert clip art, insert picture, line, rectangle, shapes, lines, line style. Font color, line color, and fill color).

·  Students know how to use correct sitting, hand, and arm positions and fingering to type and edit a brief story or message employing the full alphabetical keyboard.

·  Students describe how to properly care for and use the computer system hardware, software, peripherals, and storage media.

·  Students identify software for graphing as a way to gather, organize, and display numerical information; multimedia as a way to organize information and/or illustrate it in a presentation (e.g. draw and label a picture, type and illustrate a story or report, create a simple slide show); and access age-appropriate multimedia dictionaries and encyclopedias as resources for gathering information.

- Students identify characteristics of computers that support multimedia (e.g. letters, sound, pictures, video) and the technology through which these are produced and displayed

     

Meeting the NETS*S
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Developed and compiled by Kim Harmon, Tod Mell, and Emily Spooner-Smith, Summer 2007

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