Meeting the NETS*S
Guidelines for Integrating Technology Grades 3 - 5

Grade 4 Technology Standards

NETS*S Standards

Potential Learning Outcomes
Upon completion of fourth grade,

1. CREATIVITY AND EXPRESSION

Students:

a.        apply existing knowledge to generate new ideas, products, or processes.

b.       create original works as a means of personal or group expression.

c.        use models and simulations to explore complex systems and issues.

d.       identify trends and forecast possibilities.

·  Students know how to use technology resources for problem solving, self-directed learning, and extended learning activities

·  Students identify, discuss, and use multimedia terms, software tools, and design strategies (e.g. multimedia authoring, Web tools) to develop and communicate curriculum content

2. COMMUNICATION AND COLLABORATION

Students:

a.        interact, collaborate, and publish with peers, experts or others employing a variety of digital environments and media.

b.       communicate information and ideas effectively to multiple audiences using a variety of media and formats.

c.        develop cultural understanding and global awareness by engaging with learners of other cultures.

d.       contribute to project teams to produce original works or solve problems.

·  Students know how to use telecommunications to access remote information, to communicate with others in support of direct and independent learning, and to pursue personal interests

·  Students identify, discuss, and use multimedia terms, software tools, and design strategies (e.g. multimedia authoring, web tools) to develop and communicate curriculum content

3. RESEARCH AND INFORMATION FLUENCY

Students:  

a.        plan strategies to guide inquiry.

b.       locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.

c.        evaluate and select information sources and digital tools based on the appropriateness to specific tasks.

d.       process data and report results.

·  Students use or identify correct terminology to describe technology resources and search strategies for locating information in prepared content area databases

·  Students identify, discuss, and visually represent how and why databases are widely used to collect and organize information in schools, government, business, and science

4. CRITICAL THINKING, PROBLEM-SOLVING & DECISION-MAKING

Students:

a.        identify and define authentic problems and significant questions for investigation.

b.       plan and manage activities to develop a solution or complete a project.

c.        collect and analyze data to identify solutions and/or make informed decisions.

d.       use multiple processes and diverse perspectives to explore alternative solutions.

·  Students know how to use spreadsheet software to examine, sort, and graph data and to apply functions and formulas to calculate.

·  Students know how to use technology resources (e,g, calculators, data collection probes, videos, educational software) for problem solving, self directed learning, and extended learning activities

5.  DIGITAL CITIZENSHIP

Students:

a.        advocate and practice safe, legal, and responsible use of information and technology.

b.       exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.

c.        demonstrate personal responsibility for lifelong learning.

d.       exhibit leadership for digital citizenship.

·  Students identify cultural and societal issues related to technology

·  Students identify uses for information and communication technology in daily life and discuss implications of ethical and unethical use of current technologies at school and in society

·  Students discuss types of skills that can be developed, information that can be located, and collaborations that can be initiated through use of technology

6. TECHNOLOGY OPERATIONS AND CONCEPTS

Students:

a.        understand and use technology systems.

b.       select and use applications effectively and productively.

c.        troubleshoot systems and applications.

d.       transfer current knowledge to learning of new technologies.

 

 

 

 

 

 

 

·  Students describe purposes of specific input and output devices (e.g. digital cameras, scanners, video projectors, printers, file servers) and know how to use keyboarding and mousepad manipulation efficiently and effectively

·  Students describe common purposes of technology use in daily community (e.g. for learning, for finding information, for work, for entertainment)

·  Students associate words, symbols, and icons commonly found in the menus and toolbars of application programs (e.g. arrange, select, rotate, text box, Word Art, etc.) with their functions.

·  Students know how to use both alphabetic and numeric keys by touch, using the correct finger of the correct hand to composed and edit a letter or brief report.

·  Students demonstrate proper care in use of the computer system hardware, software, peripherals, and storage media

·  Students name general productivity tools and identify how the tools are most frequently used in their schoolwork and at home

·  Students identify technology resources (e.g. multimedia authoring, presentation software, Web tools, digital cameras, scanners) used in developing individual and collaborative writing and published knowledge products for audiences inside and outside the classroom.

     

Meeting the NETS*S
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Developed and compiled by Kim Harmon, Tod Mell, and Emily Spooner-Smith, Summer 2007

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