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Grade 4 Technology Standards |
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NETS*S
Standards
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Potential
Learning Outcomes
Upon completion of fourth grade,
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1.
CREATIVITY AND EXPRESSION
Students:
a.
apply existing knowledge to generate new ideas, products, or
processes.
b.
create original works as a
means of personal or group expression.
c.
use models and simulations
to explore complex systems and issues.
d.
identify trends and
forecast possibilities.
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Students
know how to use technology
resources for problem solving, self-directed learning, and extended
learning activities
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Students
identify, discuss, and use multimedia
terms, software tools, and design strategies (e.g. multimedia authoring,
Web tools) to develop and communicate curriculum content
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2.
COMMUNICATION
AND COLLABORATION
Students:
a.
interact, collaborate, and publish with peers, experts or others
employing a variety of digital environments and media.
b.
communicate information and ideas effectively to multiple
audiences using a variety of media and formats.
c.
develop cultural
understanding and global awareness by engaging with learners of other
cultures.
d.
contribute to project teams
to produce original works or solve problems.
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Students
know how to use
telecommunications to access remote information, to communicate with
others in support of direct and independent learning, and to pursue
personal interests
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Students identify, discuss, and
use multimedia terms, software tools, and design strategies (e.g.
multimedia authoring, web tools) to develop and communicate curriculum
content
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3.
RESEARCH AND INFORMATION FLUENCY
Students:
a.
plan strategies to guide inquiry.
b.
locate, organize, analyze, evaluate, synthesize, and ethically
use information from a variety of sources and media.
c.
evaluate and select information sources and digital tools based
on the appropriateness to specific tasks.
d.
process data and report
results.
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Students
use or identify correct
terminology to describe technology resources and search strategies for
locating information in prepared content area databases
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Students
identify, discuss, and visually
represent how and why databases are widely used to collect and
organize information in schools, government, business, and science
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4. CRITICAL THINKING, PROBLEM-SOLVING
& DECISION-MAKING
Students:
a.
identify and define authentic problems and significant questions
for investigation.
b.
plan and manage activities to develop a solution or complete a
project.
c.
collect and analyze data to identify solutions and/or make
informed decisions.
d.
use multiple processes and
diverse perspectives to explore alternative solutions.
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Students
know how to use spreadsheet
software to examine, sort, and graph data and to apply functions and
formulas to calculate.
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Students know how to use
technology resources (e,g, calculators, data collection probes, videos,
educational software) for problem solving, self directed learning, and
extended learning activities
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5.
DIGITAL CITIZENSHIP
Students:
a.
advocate and practice safe, legal, and responsible use of
information and technology.
b.
exhibit a positive attitude toward using technology that supports
collaboration, learning, and productivity.
c.
demonstrate personal responsibility for lifelong learning.
d.
exhibit leadership for
digital citizenship.
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Students
identify cultural and
societal issues related to technology
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Students
identify uses for information
and communication technology in daily life and discuss implications of
ethical and unethical use of current technologies at school and in
society
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Students
discuss types of skills that
can be developed, information that can be located, and collaborations
that can be initiated through use of technology
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6.
TECHNOLOGY OPERATIONS AND CONCEPTS
Students:
a.
understand and use technology systems.
b.
select and use applications effectively and productively.
c.
troubleshoot systems and applications.
d.
transfer current knowledge to learning of new technologies.
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Students
describe purposes of specific
input and output devices (e.g. digital cameras, scanners, video
projectors, printers, file servers) and know how to use keyboarding and
mousepad manipulation efficiently and effectively
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Students
describe common purposes of
technology use in daily community (e.g. for learning, for finding
information, for work, for entertainment)
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Students
associate words, symbols, and
icons commonly found in the menus and toolbars of application programs
(e.g. arrange, select, rotate, text box, Word Art, etc.) with their
functions.
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Students
know how to use both
alphabetic and numeric keys by touch, using the correct finger of the
correct hand to composed and edit a letter or brief report.
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Students
demonstrate proper care in
use of the computer system hardware, software, peripherals, and storage
media
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Students
name general productivity tools and identify how the tools are most
frequently used in their schoolwork and at home
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Students
identify technology resources
(e.g. multimedia authoring, presentation software, Web tools, digital
cameras, scanners) used in developing individual and collaborative
writing and published knowledge products for audiences inside and
outside the classroom.
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Meeting
the NETS*S
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